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ProductionEdit

Production HistoryEdit

Mechanical InformationEdit

PlotEdit

Princess Maker 3 takes place in an alternate world from Princess Maker 1 and 2, as characters from both games (main and side) make appearances throughout the game.

The game begins with the Queen of the Faerie realm speaking to the father figure in this game, addressing the father figure by the profession he chooses. She explains that a certain faerie wishes to become a human princess, and has pleaded with her to come to the human world. She then bestows the girl on the hero, making it his job to raise her to adulthood. To help with the task, a faerie housekeeper by the name of Uzu is assigned to the hero, and thus the journey begins.

GameplayEdit

The game is fairly similar to the first to except for a few major aspects. First, there is no 'adventure' mode. In Princess Maker and Princess Maker 2, your daughter could 'explore' and the game would become very similar to an RPG. This is not the case anymore.

Second, this game introduces the Moods Mechanic, as explained below.

MoodsEdit

Moods are a specific new mechanic that has been added to the game. Depending on your daughter's stats, she may enter one of these moods. Each mood affects the way each of the jobs and classes affect her stats. Some even stop her from doing certain jobs all together.

There are Six: Normal, Sassy, Rebellious, Proud, Pretty, Poor, and Sick.

NormalEdit

This mood is generally optimal. With the exception of a few circumstances, this mood is generally the best to have. When your daughter is in this mood, she can work any job and will, generally, apply herself.

SassyEdit

This mood is among the worst. When in this mood, attending any class will reduce her Attitude stat. It also makes her slower to learn in some classes. Though she is still capable of working any job. She will also refuse to wear any of the wandering merchant's outfits, except for the Suit of Darkness.

Cause: Having too high Elegance and Pride, with too low Attitude and Morality.

Fortunately this mood is fairly easy to get rid of. Buying Teddybears can increase Attitude, and is the cheapest stat-advancing item in the shop.

Formula To Enter State: (Pride + Elegance) > (Attitude + Morality)X2

Formula To Exit State: (Pride + Elegance) < (Attitude + Morality)

RebelliousEdit

Also considered a bad mood. Being Rebellious prevents your daughter from performing several jobs. She will also refuse to wear most of the wandering merchant's outfits, except the Suit of Darkness. Curiously, however, she becomes a better miner and does not loose stats when sent to mine.

Unable to perform jobs:

  1. Farming
  2. Tutoring
  3. Nursery Work
  4. Market Work

Formula To Enter State: Morality < 300 AND Either

  1. Morality < 50 and Stamina > 200
  2. (Stamina + Courage) > (Morality and Elegance)X2

Formula To Escape State: Morality > 350

PrettyEdit

A milder Mood. This mood will prevent your daughter from working in the mines but, otherwise, has very few adverse effects. Also, your daughter will never begin the game in this state.

It is also possible to enter the "Poor" state from this mood.

Formula To Enter State: Charm > Morality X2

Formula To Exit State: Charm < Morality, or become poor

PoorEdit

Another milder Mood. This mood only has a few adverse effects. Having almost no money will usually result in this mood, but only if your daughter was already in a 'Pretty' or 'Normal' mood.

Formula To Enter State: Be at or very near your debt limit.

Formula To Exit State: Have more than 500g

SickEdit

The very worst state. While in this state, your daughter can't do anything except for lay in bed and recover from her illness. She can't work, study, or even vacation. During this time, all of her stats will drop.

This mood is only desirable if you wish to reduce all of your daughter's stats.

Formula To Enter State: Allow your daughter's Stress to exceed her Vitality and Stamina.

Formula To Exit State: Reduce stress to 0

OccupationsEdit

A new feature in this game is the added "Occupation" choice before playing the actual game. Players are given the choice of one of six occupations, which will determine the daughter's disposition at the beginning of the game, starting cash, the salary paid in September, and the credit given in case the player runs out of money.

Occupation Starting Cash Salary Credit Limit Disposition
Retired Knight 1500g 700g 500g Happy
Merchant 3000g 100g - 500g 200g Proud
Traveling Priest 800g 300g - 800g 200g Happy
Fallen Noble 500g 500g 1500g Proud
Street Performer 300g 10g - 800g 50g Delinquent
Bard 5000g 0g 50g Delinquent

CharactersEdit

Lisa

Uzu

TeachersEdit

BossesEdit

RivalsEdit

ClassesEdit

Class Cost Increases Decreases Rival
School 10g Intelligence, Pride, Morality, Charm Chia
Martial Arts 13g Stamina, Pride, Courage Ariel
Dancing Class 13g Stamina, Pride, Elegance, Charm Chamie
Cooking Class 10g Attitude, Sense Haitaa
Music Class 15g Pride, Elegance, Sense Haming
Art Class 15g Intelligence, Sense Arkron
Etiquette Class 15g Morality, Elegance, Charm Natera
Church 3g Intelligence, Morality, Elegance Charm N/A
Diet Center 5g Charm Stamina, Weight N/A

JobsEdit

Part-Time Job Wage Increases Decreases Required
House Cleaner 1g Stamina, Vitality, Morality, Attitude Pride, Sense Attitude
Nursery 12g Morality, Attitude Pride, Sense Vitality
Maid 12g Elegance, Charm Pride, Attitude Morality, Attitude
Market 12g Intelligence, Vitality Pride, Morality, Elegance Vitality
Farm 14g Morality, Stamina Pride, Elegance Morality, Stamina
Bar Waitress 15g Charm, Attitude Morality, Elegance Charm
Tutor 16g Intelligence, Attitude Vitality Charm, Intelligence
Carpentry 18g Vitality, Sense, Courage Elegance, Attitude Stamina
Miner 20g Courage, Attitude Morality, Elegance Morality Vitality
Palace Maid 4g Pride, Elegance, Charm Attitude Attitude
Bar Hostess
Bar Guard

ItemsEdit

Local Store's Inventory Edit

Teddy Bear 110g Attitude +15

Trust +2

A cute teddy bear.
Teddy bear
Poetry Book 160g Intelligence +10

Sense +15

Trust +1

A romantic poetry book.
Poetry book
Bouquet 200g Charm +12

Trust +1

Pretty flowers gathered each season.
Bouquet
Delicious Meal 120g Stamina +12

Trust +1

May reduce stress

May add Weight +1

A very delicious food that melts in your mouth.
Delicious Meal
Breezy Clothes 120g Charm +15 A summery dress made out of thin fabric.
Breezy Clothes
Warm Clothes 200g Charm +15 Warm clothing made out of thick fabric. Perfect for the winter season.
Warm clothes
Comfortable Clothes 150g Vitality +10

Charm +10

Clothes with a sporty and boyish design.
Comfortable Clothes
Fancy Dress 500g Elegance +10

Charm +25

Wear stylish clothes and be transformed into a beautiful lady.
Fancy Dress
Pretty Clothes 300g Attitude +10

Charm +20

Fancy casual wear.
Pretty Clothes
Smile 0g May not have much money, but has prosperous mind. Now, smile. :)
Smile

Wandering Peddler's Inventory Edit

Suit of Darkness 1500g Pride +25

Elegance +80

Attitude -90

Sense +15

Charm +60

A mysterious suit that is said to have been made by a demon designer.
Suit of darkness
South Kingdom Dress 700g

Charm +55

Pride -45

Morality -25

Elegance -15

Sense -10

A charming dress worn by the dancers from the south.
South kingdom
Rabbit Suit 450g

Attitude -15

Charm +40

A suit designed after the legendary rabbit fairy.
Rabbit
Honey of the Fairies 300g Stamina +50 Nutritious drink crafted by infusing the morning dew with Fairy Queen's magical power.
Honey
Fruit of Knowledge 350g Intelligence +50 A legendary fruit that is said to have given knowledge to the humans.
Fruit
Fruit of Glory 200g Pride +50 A nutritious food that has grown from the Tree of Glory, which has sprouted above the tomb of the ancient queen.
Glory
Seed of Conduct 200g Morality +50 A legendary seed that is said to have bestowed law and order to humanity since ancient times.
Seed
Noble Spring Water 450g Elegance +50 A water from a well where the great Forest King's soul is rumored to be asleep.
Noble
Comb of the Goddess 300g Attitude +50 A comb once used by the goddess with a heart of gold.
Comb
Syrup of Illusion 400g Sense +50 A cookie baked with flour that was crafted from fairies' music and songs.
Syrup
Perfume of Fascination 600g Charm +50 A suspicious perfume that is favored by a beautiful goddess.
Perfume of fascination
Sword of Sword God 550g Courage +50 A steel sword used by the god of war of the north.
Sword
Cat Suit 3000g

(randomly available on vacations if player has 3000+ Gold)

Intell -100

Pride -50

Attitude +20

Charm +150

An imported item from the Cat kingdom that is said to be somewhere in the world.
Sexy Clothes 2000g

(randomly available on vacations if player has 3000+ Gold)

Morality

-50

Charm +80

Sense +80

Courage +50

A stylish cloth that is popular amongst the delinquent girls.

Random Event Items Edit

Socks 10g Attitude +20
Abacus 30g Intelligence +

Attitude +17

Coffee Mug 20g +14 Elegance+12 Attitude
New Shoes 40g +11 Attitude

+17 Sense

Fountain Pen 50g

Intelligence +14

Attitude +14

Sense +17

Harmonica 15g Attitude +20

Sense +17

Notebook 30g Intelligence +19

Attitude +11

Handkerchief 15g +24 Attitude
Rosary
Robe

LocationsEdit

Endings OverviewEdit

SupernaturalEdit

Queen of Fairies

Angel

Fairy

PoliticalEdit

Ruling Queen

Prime Minister

Lord

GovernmentEdit

Sheriff

Judge

Civil Servant

MilitaryEdit

Hero

General

Knight

Soldier

EducatedEdit

Professor

Alchemist

Teacher

Philosopher

EntertainmentEdit

Singer

Actress

Bard

Performer

ArtisticEdit

Writer

Dancer

Painter

Musician

Chef

ReligiousEdit

Archbishop

Nun

Cultist

BossEdit

Boss at the Mines

Boss at the Farm

Financier

Bank Manager

Expert JobEdit

Architect

Blacksmith

WorkEdit

(See "Job" section above)

DarkEdit

Little Devil

Underworld Boss

Theif

Social EndingsEdit

Concubine

Mistress

Marriage EndingsEdit

King

Prince

Faery Prince of South Country

Rabbit Prince

Mole Prince

Cat Prince

Prince of Darkness

Merchant

You

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