- 0 Talk
-
Olive

Added by QueenoftheCapes"Olive" is the default name for the daughter in Princess Maker 2.
Contents |
Bio
Edit
Olive descends from heaven as a 9-year old girl, floating in an orb of light. She has a patron deity who instructs you to take care of her, but her mother's identity is unknown (she will occasionally express a sad curiosity about her in your chats). The game itself starts with Olive at age ten, and continues until she reaches 18 at which point she leaves home, gets a job, and sometimes marries.
Statistics
Edit
General
Edit
constitution: Determines hit-points and stress-tolerance. Raised by eating meat at the restaurant, putting Olive on the Robust Diet, attending Dance classes, working as a farmer, hunter or mason, or gained from Lucifon in exchange for some faith. Can also be boosted by an Ice Shard. Is lost by putting Olive on weight losing diets, the dancing faeries, and lack of/disallowing Olive to wear summer or winter dresses during heatwaves and snowstorms.
strength: Affects combat attack. Can be raised by putting her to work on the farm or as a lumberjack.
intelligence: Determines her magic points. Affects popularity rating with Prime Minister. Intelligence can be raised by taking poetry, science, strategy or theology classes, by working as a tutor and from Lucifon in exchange for faith. Books bought at the Pawn Shop also give +8 to the attribute. If Olive works at the Bar - which is the only way to raise conversation - it will drop very fast.
refinement: How cultured she is and how refined her speech is. 800 points are necessary for the Queen ending. Gained through Protocol courses and poetry courses. It is lowered by Farm work, Lumberjack work, Hunter work, Cabaret work, or becoming a middle-aged man's mistress.
charisma: Causes suitors to ask for Olive's hand in marriage, and also causes people to ask her to be their mistress. 200 points are required to marry the Prince. Monsters might not attack someone with high charisma. This stat can be increased through work at the Sleazy Bar, Cabaret work, or the dance course. It can be decreased by babysitting work, masonry work, graveyard work, or tutoring.
morality: Raised by working in church or Tutoring.
faith: Raised by working in church.
sin: Affects the "dark endings". It will raise when you kill while in adventure and by evil deeds like accepting circe´s charm, Lucifon´s attribute increase gift, etc. Also raised by working in the Sleazy Bar or Cabaret. Lowered by working at the church or making donations. Can also suddenly drop if Olive is arrested!
sensitivity: Increases chance of successfully hiding or fleeing, talking to creatures instead of fighting, and randomly finding stuff while adventuring. Also enables Olive to see the fairies. Raised by vacationing in the mountains, some items, and by working at jobs like Babysitting.
stress: Measures how tired your daughter is, and as a consequence, affects her disposition towards work and study. If it´s level surpasses Olive´s Constitution she will become ill. This may even lead her to death, eventually. If it surpasses Olive's morals, she will become delinquent. She will do no work, pay no attention in class, and if given unsupervised free time, may randomly buy stuff.
Combat
Edit
combat skill: Affects ability to hit opponent and successfully dodge blows. Raised by Fighting or Fencing classes, affected by some equipment.
combat attack: Amount of damage your attacks have can hit against your opponents. this can be raised by taking Fighting or Fencing lessons, You can also get it increased by Valkria if your daughter constantly increases her fighting skills, it may also be increased by the type of equipment your daughter uses.
combat defense: Affects how much damage you take from being hit by the enemy. The higher the stat, the less damage. Gained through the adept (or higher) level fighting course, but only half a point is given per day.
Magic skill: Affects the accuracy of magical attacks. Gained by Magic classes.
magic attack: Affects how much damage you do with magic attacks. Gained by Magic classes.
magic defense: Affects how much damage you take from magical attacks. Graveyard work and Theology classes increase this by half a point per day. However, Science courses of adept (or higher) level will decrease this point by a fourth or a half point per day.
Social Skills
Edit
decorum: Raised by taking Protocol classes. The Demon Paimon also bestows some points that can surpass the 100 cap, as a gift.
art: The easiest of the social skills to raise, take classes of painting, poetry and dance. There are several opportunities to raise it above the 100 cap. Paimon and the faeries at the Faery Ball give some as a gift. The Master´s Brush and the Jester´s Royal Harp give a boost of 50(!).
conversation: Raised by working at the Bar. The Demon Paimon also bestows some points that can surpass the 100 cap, as a gift.
Housework Skills
Edit
cooking: How well your daughter does in the cooking contest. Half a point is gained for each day of housework, restaurant work, or bar work. The fairies will also grant varying amounts when you meet with them.
cleaning: No actual value except for housework reputation. Half a point is reward for each day of housework or inn work.
temperament: Helps Olive get along with the Queen. Raised by doing housework. Lowered through Sleazy Bar work and Cabaret work.
Reputations
Edit
Fighter: Can raise Morale in battle if higher than Magical Reputation. It is the sum of combat skill, attack, and defense. Gained by winning battle challenges using a sword, winning a combat contest using a sword, and defeating a bandit while using a sword. Lost by declining a battle challenge while the Fighter Reputation is higher than Magical Reputation, attempting to sell Royal Sword, and if Olive runs away from home.
Magical: Can raise Morale in battle if higher than Fighter Reputation. It is the sum of magical skill, attack, and defense. Gained by winning battle challenges using magic, winning a combat contest using magic, and defeating a bandit using magic. Lost by declining a battle challenge while the Magical Reputation is higher than Fighter Reputation, and if Olive runs away from home.
Social: Sum of Decorum, Conversation and Art. It is increased by winning the Art contest or Dance contest. Attempting to sell Royal Sword and running away from home will lower this stat.
Housework: Sum of Cooking, Cleaning and Temperament. Increased by winning the cooking contest. Lowered by running away from home.
Personal Statistics
Edit
Age: Raises with each year. The game begins with Olive at age 10, and ends when she turns 18. Some dresses can only be worn when she is older.
Height:
Weight: Determines what dresses Olive can or cannot wear, also changes her appearance accordingly. Can be raised or lowered by using different diets, going on vacation at certain times and places, bargaining with KetShi, eating at the Restaurant, or drinking Ancient Milk.
Bust: Affects her popularity with men. Can be enlargened with Buxomize Pills bought from the traveling merchant. Each one increases her size with 3/4 of an inch.
Popularity: If this is high enough, you will get discounts on items bought in town.
Blood Type: Determines stats that are added monthly, but also adds stress. Type A will give her 2 Morality points each month, but 2 Stress points per month. She will also not be happy. Type B takes away 2 Stress points per month. Type O adds 1 Stress point every month if you have 1 or more Stress Points. Type AB does the same, but adds 2 Sensitivity points per month.
Astrological Sign: A way to identify which Patron God she has.
Birth Date: The day Olive was born. Determines her Patron God (determining her stats) and also decides what day the game starts. On her birthday each year, you'll give her a present.
Hidden Statistics
Edit
These statistics are hidden until the end of the game, although you may pick up hints of their levels while talking to Olive.
Relationship With Father: Raised by vacations, father looking after her while she's sick.
Relationship With Cube: Raised by Cube looking after her while she's sick, rescuing her when she is defeated and for bringing items for her during adventures.
Relationship with Prince: Raised by visiting the "Young Officer" every January and promising to see him the following year. Must be 96 (thus all 8 January meetings) to achieve Princess ending.
Maternal Instinct: Raised by working at daycare or tutoring jobs.