Morality is one of the 10 main stats of Princess Maker 2. It shows how well behaved Olive is.
School/Job Effects Edit
|Church work||+1 per day|
|Tutor work||+1 per day|
|Sleazy bar work||-3 per day|
Other gains/losses Edit
|Trading with P.D. Karl IV||Drops to 0|
|Demon Pendant(Circe's Charm)||Drops to 0|
|Mars' blessing||+100 points|
|Fighting travelers/guards in adventures||-15 per person|
|Serving an old man||Random loss|
|Having A blood type||+3 per month|
|Leather Dress||-20 when worn|
|Spikey Dress||-30 when worn|
|Demon Dress||-100 when worn|
|Accepting the Old Dragon's proposal||-30 points|
Stress tolerance: Edit
Morality directly determines how wound up Olive can get before turning delinquent. It shares this function alongside Faith, and if her Stress happens to be 10 points higher than whichever of those two stats is highest, she turns delinquent. To make her work efficiently, it's best to raise one of these two stats.
Resisting bad influences: Edit
Morality has a big impact on marriage endings. The player needs at least 30 points to get a generic marriage, as well as to marry the Prince. The player needs at least 100 points to marry the father. Below 30 points, a few special marriages are still possible: Olive can marry Cube, Lucifon, or the Dragon Youth.
Morality plays a significant role in the ending. It prevents Olive from getting most Sinful endings; in addition, it also determines what jobs she get and for a lot of high ranked jobs it affects her performance. Of note is that 600 or more points of Morality are needed for Olive to do incredibly well as a Ruling Queen.