Objects that influence Olive. Items come in many varieties, and while most have positive effects, some have negative effects like raising weight or lowering a stat/skill.

Items are mostly of two types, active and passive. Passive items have effects while being in the inventory, while active items need to be equipped to take effect. Examples of active items are dresses and armour.

Some items need to be consumed to take effect, and are only usable once.


This category has the following 5 subcategories, out of 5 total.



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