Work Cabaret
Boss Baron Tellmark
Stats Raised Charisma, Sin
Stats/Skills Lowered Intelligence, Refinement, Temperament
Payment 35 G

"Features a bawdy show and service from magnificently beautiful women." ~ Cube

Working at the Cabaret is a potential job in Princess Maker 2. Olive can work at the cabaret after she turns 16.


Olive serves drinks and participates in a bawdy song and dance show, taking place at Baron Tellmark's legally run cabaret. It pays very good money and doesn't hurt her moral views, but the decadence of the job still affects her social skills, thinking capacity and control over emotions. It's also quite a burden for Olive to bear.

Recommendation Edit

By far the most convenient and reliable way to raise Charisma, cabaret work is recommended over its counterpart at 15 years of age, the sleazy bar.


Olive dancing at the Cabaret

It does drop Intelligence and especially Refinement hard, and sure it's quite stressful even for 16 years of age, but you can easily gain a lot of Charisma just from some sessions of this and it pays really well. Just remember that it raises Sin which you need to deal with later (probably by sneaking in some Church work, or donating a part of her pay).

If you've been raising a lot of Refinement, you can still use it as long as you keep an eye on it and don't take her too often, you shouldn't be working for too long at a stretch here anyway because of the high stress. Intelligence is very easy to gain back from science and theology classes, especially master level ones, so it's not as much of a problem. Also remember that you need not only good Charisma, but also high Art to effectively make money from here.

If Olive works enough to get a raise here, she stops serving drinks and works as a dancer instead. This is the only part time job where she changes her actual work.

Pay LevelsEdit

Starting Pay: 35G

First Raise: 42G

Second Raise: 50G

Third Raise: 60G

Fourth Raise: 70G

Statistics AffectedEdit

Charisma: +3/day

Sin: +1/day

Refinement: -2/day

Intelligence: -1/day

Temperment: Random drop, -0 to1/day

Stress: +8/day

Statistics/Skills RequiredEdit

Constituion, Charisma, Art.